Editor extensions and plugins built by game developers, for game developers — mesh optimization, pathfinding, VR UI, networking and level-design helpers. Buy direct, download instantly.
Browse the toolsBuild beautiful curved user interfaces for VR in Unity. Canvases that wrap around the player, editor helpers and VR-ready interaction.
Combine meshes and bake texture atlases to slash draw calls. One-click mesh combining for faster Unity scenes.
Fast A* grid pathfinding for Unity: agents, obstacles and dynamic navigation for 2D and 3D games.
Generate LOD levels for entire model libraries in one click. Batch LOD creation tuned for Unity's LODGroup.
The complete mesh optimization suite: LOD generation, mesh combining and optimization in a single workflow.
Reduce triangle and vertex counts while preserving shape. Lightweight meshes for mobile and VR.
LAN multiplayer made simple: automatic device discovery, UDP messaging for VR, PC and mobile Unity builds.
Place props intelligently across your Unity scenes. Fast, controllable scattering for natural-looking levels.
Five tools — One Click Mesh Suite, ArcCanvas, NexPath, UDP Networking Pro and Smart Prop Placement — in one low-priced bundle. Polar exclusive, not on the Asset Store.
Every tool is also listed on the Unity Asset Store. Buying here gets you the same package with instant download — and direct buyers get priority support and free minor updates.
Payments are processed securely. After checkout you receive your download link immediately.
Practical guides from the BlackBox team — each one shows the problem, the fix, and the tool that does it in one click.
From manual Mesh.CombineMeshes to one-click combining with texture atlases.
What LOD is, how LODGroup works, and batch generation for whole libraries.
Mesh simplification that cuts triangles while keeping the look.
The complete one-workflow pipeline for fast scenes.
Why flat UI fails in VR and how curved canvases fix it.
Grid-based A* for 2D, tile worlds, and runtime obstacles.
Zero-config discovery and low-latency messaging on local networks.
Rule-based scattering with density control and editable results.
Pack many textures into one — the UV math that cuts draw calls.
Memory cost, culling and workflow compared — which to choose.
The draw-call and triangle budgets for a stable 72 FPS on Quest.
Every BlackBox tool solves one concrete bottleneck: mesh combining and mesh optimization cut draw calls, batch LOD generation and mesh simplification cut polygon counts, A* pathfinding moves agents without NavMesh baking, curved VR UI makes menus comfortable on Quest, LAN multiplayer runs with no servers, and prop scattering dresses scenes in seconds. The free tutorials go deeper: Unity LAN multiplayer with UDP, how to reduce polygon count, and combining meshes to cut draw calls.
Instantly. After checkout you get a download link for the Unity package file (.unitypackage) that you import straight into your project.
All tools target recent Unity LTS releases. Check the individual tool page and the included documentation for exact version notes.
Yes — every tool is published by BlackBox Creations on the Unity Asset Store too. Buying direct supports the developer with lower fees.
Yes. Minor updates are free; major version upgrades may be discounted for existing customers.
Start from your bottleneck: draw calls piling up points to MeshWeld Pro Lite; models too heavy points to Mesh Simplifier; no LODs yet points to Batch LOD Generator; local multiplayer points to UDP Networking Pro. The Suite covers all three mesh jobs in one pass.
Yes — they are designed as a pipeline. Simplify a model, generate its LODs, then combine it with its neighbors: each tool's output feeds the next, and the Suite runs the whole mesh pass in one workflow.